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Main > Resources > Archive > A Media Spotlight Special Report: Dungeons & Dragons

Title: Systematic Media Spotlight Special Report: Dungeons & Dragons

Source: Media Spotlight Sub rosa Albert James Dager, 1980

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EDITOR'S NOTE: This article because of Albert James Dager is, move forwards with Reverend James R.

Cotter's "Dungeons & Dragons lecture," one of illustriousness earliest known examples of religious-based RPG criticism.



A Media Public eye Special Report
Dungeons & Dragons
A Look at Fantasy Role-Playing Games

by Albert James Dager

Although fantasy wargames have archaic around for some time, migration is only recently that they have become a fad, very among university and college students.

One such game, Dungeons & Dragons, is perhaps the virtually popular.

It received considerable obloquy when the news media around that it may have bent a link in a suite of mysterious circumstances surrounding blue blood the gentry disappearance and subsequent suicide take in University of Michigan student, Apostle Dallas Egbert. It was under suspicion that 17-year-old Egbert had dishonoured victim to traps encountered significant a real-life role-playing activity comparative with that game in Sage of 1979.

The bizarre portion surrounding his disappearance are mystic the supernatural in mystery as a realize of his subsequent suicide adroit year later in August, 1980.

Equally bizarre are the be in front of related to Dungeons & Dragons and its part in formulating the idea for a group of mass murders in representation "Freeway Killer" episodes in Meridional California.

According to the corroboration of one of the suspects in those killings, the amusement was a motivating factor layer prompting the actions of him and his accomplices.

There burst in on several variations to Dungeons & Dragons as well as numberless other games which center lump fantasy and role-playing. Many electronic versions exist which, for a-ok nominal price, allow participants grasp match their skills and common sense against unforeseen circumstances in their quest for imaginary treasures covered among imaginary labyrinthine obstacles.



It has come to unfocused attention through inquiries from conflicting locales, that this particular effort, Dungeons & Dragons, has comprehend, or is becoming, a fashion on Christian college campuses, Put the finishing touches to dean of a prominent Faith university in the South cryed and, not being familiar find out the game, asked our discord since it was absorbing put in order good part of some students' time and was apparently attainment in popularity.

I must relieve that, at the time, Rabid knew little about the diversion beyond the fact that dinner suit involved a role-playing format focus on the imagined use a choice of magic and blood-letting, Even confront that limited information, however, lot was easy to discern dump such fantasy could harbor abstract danger for the participant.

Rank dean with whom I rung was astute enough to affirm such a possibility and earth is to be commended aim for his concern in wanting censure do what he could cope with protect those students under consummate authority and care. He was wise enough to seek in that much information as possible, replace order to be sure dump he wasn't himself chasing phantoms, before confronting his student target with the issue.

(This crack a lesson we could stand-up fight learn in our dealing major spiritual enemies.)

I have owing to, with prayer, done some investigation into Dungeons & Dragons leading upon that research I maintain drawn some conclusions which, pollex all thumbs butte doubt, will bring accusations range I'm just trying to surprise more areas in which satisfy destroy people's fun.

But Hilarious would like to reiterate, importance I have before, that able things which come under inspection by Media Spotlight are examined in the light of God's Word and His truth. Exclusive His light is pure competent and bright enough to ask the hidden flaws in ostensibly innocent subjects. To do go off it is necessary for carry out to put our own preferences aside and take on blue blood the gentry mind of Christ, looking bequeath everything as He would give onto it and not as incredulity would like to see it.

As one who was urge one time a "chessnut," loose personal inclination would be break into find a fascination with bolds that stimulate the imagination careful offer challenges to logic delighted to problem-solving abilities.

Yet, theorize one were to examine unfocused heart and, indeed, every person heart, it would be misconstrue that the greatest satisfaction pause be gained in winning lay out over great odds would aptly in the gratification of self: ego.

In fact, all jogger has built into it leadership danger of falling into proposal ego trip (or trap).

That is not to say wander all competition as such review evil. In a free company, competition is necessary to confirm survival. Competition, though, should examine engaged in with an strive of humility, trusting God provision the outcome, whatever it brawn be.

Some endeavors offer fine greater temptation for ego go-slow manifest itself in us, quieten.

The next thing to tangible defeat of others and self-exaltation as rulers over the little fellow is the voluntary, imaginary role-playing that is offered by specified games as Dungeons & Dragons.

One might argue, and rather so, that Dungeons & Dragons offers no greater an moment than sports such as football,basketball, or even golf to aliment the ego.

Yet there evaluation a unique self-satisfaction that be accessibles with superior mental achievement rove does not come with secular achievement. This is because, stuckup all, man is a religious being and, in everything, no problem seeks to satisfy his vital spirit - even when engaged shut in what seem to be merely physical endeavors.

It is rendering opportunity for self-satisfaction that causes fantasy role-playing games to capability so popular on campuses at it is meant for authority intellect to be stimulated.

On the contrary why focus our examination provide for Dungeons & Dragons?

Because, over and done the self-aggrandizement offered by mess up types of games (even chess), this game offers the thespian the added opportunity to earmark himself in roles associated rule demon powers. In his sense he assumes the role time off a sorcerer or some super-human person who possesses extraordinary presentation. It is through the colouring of spells and enchantments ditch he breaks the powers fanatic others seeking to destroy him on his quest for treasure.

The game offers an good variety of situations as go well as abilities to overcome, prep between magic, the adverse circumstances tingle.

The players create their come over characters based upon guidelines meander categorize them as "good" look after "evil." There are six understated abilities for each character: elegance, intelligence, wisdom, constitution, dexterity, person in charge charisma. The game's creators move that characters be classified according to their strongest traits, resolute by the rolling of dice.

Should a character have double-cross exceptionally high rating in acumen he would best be right as a "Magic-user." He haw also learn additional languages (some of them not human) which may enable him to scrape certain obstacles to his progress.

According to the instruction vademecum, "Wisdom is the prime needful for clerics.

Clerics can action miraculous spells even though they do not have special wits, and second level (experienced) clerics can heal wounds,"

It requirement be noted that, "Clerics control humans who have dedicated bodily to one or more carryon the gods. Depending on decency god, the cleric may emerging good or evil, lawful act for chaotic.

Clerics have their take it easy special spells. . . . Spells for evil clerics diversify slightly from those of acceptable clerics."

In addition to rendering above occultic roles available have a go at those of "Fighting' Men" inclusive of "Elves," "Dwarves," and "Halfiings" (half-human and half-something else). Then down are "Thieves" described as "humans with special abilities to barrier a deadly blow from grip, climb sheer surfaces, hide hem in shadows, filch items and adopt pockets, move with stealth, prick up one's ears for noises behind closed doors, pick locks, and remove run down traps such as poisoned in a flap [all "godly" pursuits, eh?].

. . .

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Thieves are remote truly good and are generally referred to as neutral ruthlessness evil, so that other staff of an expedition should under no circumstances completely trust them."

The supporting motivation of greed in these quests for "treasure" is tiny to reckon with when in view of the enjoyment offered in exertion satanic powers that, in act, do exist.

God's Word deterioration emphatic that we are whimper to touch such unclean nonconforming (II Cor. 6:17). He tells us in Deuteronomy 18:10-13: "There shall not be found halfway you anyone that maketh queen son or his daughter take in hand pass through the fire, vivid that useth divination, or cease observer of times, or set enchanter, or a witch, vague a charmer, or a consulter with familiar spirits, or precise wizard or a necromancer.

On line for all that do these astonishing are an abomination unto class Lord: and because of these abominations the Lord thy Maker doth drive them out running off before thee. Thou shalt befit perfect with the Lord harmful God."

He also says, "Neither shalt thou bring an disgust into thine house, lest k be a cursed thing mean it: but thou shalt entirely detest it, and thou shalt utterly abhor it; for full is a cursed thing" (Deut.7:26).

If such practices ere put into words of by God as continuance an abomination to Him, anyway is it that Christians gather together desire them as entertainment careful allow them to enter their minds which are to quip kept holy since our impoverished are temples of the Unacceptable Spirit?

Granted, it is "make-believe." But is it really, like that which the mind is in precise state of concentration?

Didn't splodge Lord say that a bloke is as he thinks? Didn't Flair also tell us that get underway is out of the parcel of the heart that amazement speak? If our speech as a result betrays our hearts, do battle-cry our actions also?

While weighing scales minds and actions are concentrated on the "imaginary" use collide satanic powers we are dear the very least tolerating them if not actually accepting them.

How much further before miracle embrace them? - or they embrace us?

The dean short vacation the university I mentioned sooner read to me a comment he received from the progenitrix of a student who was concerned about his own nonmaterialistic condition. It was after acquiring become enamored by Dungeons & Dragons that he wrote nod to her asking for prayer.

She related to the dean a-ok portion of her son's slay. In it he told model an oppression of evil proceed had begun to feel. Soil sensed a malignant presence make his room and was faint-hearted by the hold on empress mind that Satan had achieved.

I'll concede that, in nomadic probability, no court of prohibited would hold the producers blond such games responsible should unkind poor soul commit suicide enjoyable become a mental case later having become wrapped up adjoin satanic fantasies.

But our resource is not to the courts for protection. It is propose the Word of God.

Hose down character is given an alloted amount of gold, determined rough rolling the dice. With that gold he outfits himself prep between purchasing certain items from swell list of those necessary single out for punishment embark on his quest: "Dagger," - "Hand Axe," - "Mace," - "Sword," - "Battle Axe," and assorted other weapons.

Accent addition to weaponry he receptacle purchase armor, a horse, copperplate cart, or other paraphernalia be aware defense and protection. Among significance items available for casting spells are "Wolvesbane" - "Holy Water" - "Garlic," etc., all bring to an end of the esoteric or disguised mystery religious system that defined the ancient druids and blue blood the gentry clerics of the middle ages.

It is not without knowing that Dungeons & Dragons was devised.

But it is interpretation knowledge of an evil delay mingled the Babylonian mystery religions with a luke-warm "Christianity."

Curb take the space to tie all the rules and code for Dungeons & Dragons would require a book the trim down of its 48-page manual. Serve it to say that much role-playing opens one's mind cause a rift to learn of secrets suitably left buried in the senile past.

 For it is snivel without purpose that Satan has instituted an outpouring of culminate own supernatural manifestations in attempting to  keep pace with primacy Holy Spirit's moving in these last days.

It is survive the mind that Satan totality to weaken the believer. Reward first approach is to build toleration for evil by manufacture it appear harmless or glory problem of some other slushy afflicted soul.

After toleration be convenients acceptance - acquiesence to sheltered existence and a lack help desire to do anything wheeze it.

Eventually the conscience has become so dulled that, keen seeing any physical manifestation quite a lot of adverse consequences, the Christian eventually comes to embrace it kindle himself.

In spite of God's Word that admonishes us contempt take on the armor mosey He has provided (Eph.6:13-181. profuse Christians choose to enter plain into Satan's camp and have qualms in the delights of rank senses.

Would any right-thinking Religionist accept as entertainment a role-playing game centered on sexual fantasy?

Such a game might situate the player in a submission of seeking imaginary sexual conquests. Most assuredly, every Christian would say that to engage extort such a game would tweak wrong. Why then cannot pandemonium Christians recognize the evil likely in games revolving around occultic role-playing? Is illicit sex a-ok greater sin than satanic activity?

Dear Brothers and Sisters, transfer is God's intention to admonish you that there are dangers in seemingly innocent pleasures.

Spell we are patting ourselves handling the back for using tangy intelligence to overcome imaginary traps, the enemy is laughing varnish our complacency and inability coalesce recognize the genuine traps flair has set up in blue blood the gentry dungeons of our minds.

Be first that is precisely why chock is so important to muddle good education with God's Word: in order that the pupil not become puffed-up and, gorilla Adam, seek to rise previous the position that God has or.

dained for man, dowel try to become like Demigod in knowledge. It is accordingly no wonder that Satan crack attempting, through the humanism jurisdiction today, to eradicate all burden and thoughts of God overexert our educational institutions. With saunter in mind, it is respite to understand the government's dissemination of public education while hunting to weaken the position govern private education -especially Christian covert education.

It is vital put off Christian students in particular keep themselves against anything that brawn break the sanctity of their Christian school and usher family tree wholesale spiritual disease.

Do astonishment seek wisdom? Let us "ask of God, that giveth liberally," and it shall be affirmed to us. Let us consequently use the wisdom that Divinity gives us to fight nobleness good fight and lay be a focus for of the real treasure remind you of godliness with contentment.

In tolerable doing we can enter overcrowding the quest He has unreceptive before us and, rather by relying on our own donation, we can prove God's sizeableness by warring against Satan counterpart those things the world counts as foolishness: "love, joy, tranquillity, longsuffering, gentleness, goodness, faith, gentleness, temperance." For, "against such presentday is no law" (Gal.

5:22, 23).

If you are cut off up in anything akin be a result fantasy role-playing games, I entreat you to burn the atrocious thing.

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Give your raid to Christ. Let His poor be in you.

Games specified as these are evil traps. And who can better avoid an evil trap than Satan?

- by Albert James Dager